For the past few days i was finding a way to blend two geometries which is something similar to the metalball kind of behavior.Then i looked into the "levelset in production" presented by the guys from Sony imageworks which provided the exact info wat i was searching for...
since Houdini has the capability of generating SDF(Sign Distance Function) ,i tried to isooffset the geometries and used volume mix operator along with the math provided by the Sony guys....
still need to find a solution for the mesh jittering
Thursday, August 18, 2011
Monday, August 15, 2011
Cloud Rendered....
The grid based cloud system is able to simulate a large scale cloud system when multiplied n times ....and
here are some render test
screen capture of the the grid based cloud system.
I tried to extend Andreu lucio's work where his system has boundary issues.They seem to be in a container so tried to apply our fractal system in all the boundaries.Finally i added smoothing function for all the boundaries which enables the user to create clouds with turbulent and feathered edges....
here are some render test
screen capture of the the grid based cloud system.
I tried to extend Andreu lucio's work where his system has boundary issues.They seem to be in a container so tried to apply our fractal system in all the boundaries.Finally i added smoothing function for all the boundaries which enables the user to create clouds with turbulent and feathered edges....
Flocking System QT C++
Well m not a programmer and this was my 1st try in c++ which was a bit successful...in implementing a flocking system ....
Sunday, August 14, 2011
Procedural Cloud System_cloud Painter
For the past few week i was playing with Houdini volumes. i had a look at Cmivfx Houdini fractals dvd which gave me a lot insight into Houdini volumes(especially Clouds).So i thought of building procedural system for clouds in Houdini. i decided to have two separate tools in my system
1)Cloud painter
2)Grid Based Cloud System
Cloud painter is a simple tool with which useer can paint clouds on a grid and generate clouds out of the painted spheres.for now i m posting the screen capture of the cloud painter tool....soon will be posting Grid based cloud system.
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